01 March, 2009

Maps, carts and fulminious power

I've been working on maps of this world over the last couple of weeks and soon I might perfect some and put them on here, but I can say now that the place where the story is set is as yet unnamed, but there are plenty of names of towns in and around it. This great, wall-ed kingdom is situated at the south-west of the great continent on which it sits, just north of the Mare Piscosus and the lands of the Fisherfolk. To the west of the wall-ed kingdom is a road leading through the Nottersleigh Hills and out to another Wall-ed kingdom, a week or two's journey away.
To keep safe at night - from the things below the road - travellers on the viapons (as the roads are named) will park their carriages in the haverns, (colloq., from a cross between haven and tavern) thick-walled stone buildings, built to withstand attacks from the - creatures, they could be called - that live in the Wood. Staying in the haverns can be expensive, but better than waking up dead. Haverns can be located every fifty miles or so along most routes, and much closer on main highways like the Via Oriens Grandis (Great East Road).
Carriages are powered mostly by one of several things, these being
A. Horses. Fast and reasonably reliable, though if you find yourself travelling along viapons with horses when it begins to grow dark, be prepared for them to bolt.
B. Oxen. Slow, but powerful. Not really suitable for travelling the viapons because of their lack of speed. In some places it would be difficult to get from one havern to the next during the day with these.
C. Versovisacular engines. A versovisacular engine works using a huge, tightly coiled spring made of tendite which, when a rod is drawn back by the pull of a lever, begins to unwind at a chosen speed, thus turning the wheels of the carriage. This is only suitable for very light carriages with as few passengers as possible, because a heavy load will slow the vehicle considerably. An average versovisacular engine will run for about fifty miles - just enough to get from one havern to the next. Most haverns of some way to recharge the engines, be it a water-wheel, turned by a running stream, or even a fulminious energy harvesting tower.
D. Fulminious engines. Extremely expensive, a fulminious engine works with a coiled wire loaded with fulminious energy, which is harvested by means of, normally, a fulminious harvest-tower, which collects the power from fulminious clouds and lightning strikes and draws it into massive, huge, gigantic coils of wire, which can be withdrawn into either smaller fulminious batteries or used to recoil versovisacular engines in an instant.

28 February, 2009

Hello, world!

Well, here we are - the blog's made, just needs a few minor touches.
So I expect you're wondering what this is all about. Well, I've been working for a while now on this book what I'm writing, and what it is it's a fantasy story and I thought, well, why don't I what I'll do is, make a blog. So I did and I have and here it is, and as I write this story I can write what I've written and then one day the book will be published, and voila (as they say in France) you can read it.
Just to get started, it's going to be set in a world safe, behind a wall. Lots of walls, lots of lands, villages and stuff. All protected by walls from... things. In the Wood. Raised roads connect these lands, roads high, high above the Wood, roads needing repair often from damage inflicted by the... things... below.